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@dos@social.librem.one

Post #2067769

2026-05-04 04:21 UTC

@Luigi311 The bottleneck for photo taking is actually DNG unpacking and JPEG compression. The shader is able to process more than 30 FPS (although at fairly low resolution), as it was written for real-time video recording: https://source.puri.sm/-/snippets/1223

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