@fatlimey@mastodon.gamedev.place
Post #2057538
2026-03-20 20:41 UTC
Mandelbulbs render better when the ray marcher is computed on FPGA using CORDIC.
https://heichips.github.io/presentations-pdf/presentation-15.pdf
Replies (1)
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@dpiponi@mathstodon.xyz 2026-03-31 19:30
@fatlimey@mastodon.gamedev.place That 3D cordic is nice and makes me wonder about doing matrix decompositions this way.