@wildrikku@mastodon.gamedev.place
Post #2045973
2026-04-30 09:45 UTC
@kwramm Damn yeah. I don't have personal experience, but this matches 100% what I took from Jason Schreier's "Blood, Sweat, and Pixels". Assuming what he writes is at least half real, I was shocked to see how unorganized big productions often are, how much they lack proper tools (or understanding of tools) and how many problems they face that I would not expect in a big company, even including the aforementioned lack of "clear vision".
And thanks for pointing out they're not more creative.
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