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@wildrikku@mastodon.gamedev.place

Post #2045973

2026-04-30 09:45 UTC

@kwramm Damn yeah. I don't have personal experience, but this matches 100% what I took from Jason Schreier's "Blood, Sweat, and Pixels". Assuming what he writes is at least half real, I was shocked to see how unorganized big productions often are, how much they lack proper tools (or understanding of tools) and how many problems they face that I would not expect in a big company, even including the aforementioned lack of "clear vision". And thanks for pointing out they're not more creative.

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