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@AmyZenunim@unstable.systems

Post #1918675

2026-04-16 02:06 UTC

either way, I'm learning a lot about what makes a story fall into this trap. there is a certain threshold of "accessibility" to the narrative that lends itself to turning the whole thing toxic. there is a fine "skill-based" line you have to walk to make your intentions known, allow the viewer to come up with their own thoughts on it, but also not have it devolve into a rancid mess.

Replies (1)

  • @AmyZenunim@unstable.systems 2026-04-16 02:08

    Disco Elysium and Celeste managed to figure this out in different ways. Disco Elysium keeps you entertained with absurdism and social intrigue which then breaks into existentialism, but requires only reading comprehension as a skill. Celeste keeps its scope personal but demands your full attention through gameplay.

    Open ##1918676