Post #1898354
2026-04-05 01:51 UTC
@tumdum @NohatCoder the hit to consumed space & time is dramatically reduced, and in a relatively short time it should shake out any use-after-free bugs.
Replies (1)
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@NohatCoder@mastodon.gamedev.place 2026-04-05 15:50
@JamesWidman @tumdum Realistically you probably still want a traditional "small" allocator, at least if you plan on doing any significant amount of small allocations.