Post #1865059
2026-04-19 17:25 UTC
Rewrote most of blittle, my fast little blitter. I’ve grouped pixel buffers, positions, clipping areas, etc into Surface structs. I added an optional mask color and comprehensive pixel type conversions. Also added softbuffer compatibility.
Per-surface pixel conversions e.g RBG to RGBA are implausibly fast, as in, there might be a mistake in the benchmark? Or maybe I stumbled into a compiler optimization?
#rust #gamedev #rustlang #render
https://crates.io/crates/blittle
Replies (1)
-
@esther_alter@mastodon.social 2026-04-19 17:28
Unsure of where to go from here but maybe Blend modes #python hooks #c hooks