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@esther_alter@mastodon.social

Post #1865059

2026-04-19 17:25 UTC

Rewrote most of blittle, my fast little blitter. I’ve grouped pixel buffers, positions, clipping areas, etc into Surface structs. I added an optional mask color and comprehensive pixel type conversions. Also added softbuffer compatibility. Per-surface pixel conversions e.g RBG to RGBA are implausibly fast, as in, there might be a mistake in the benchmark? Or maybe I stumbled into a compiler optimization? #rust #gamedev #rustlang #render https://crates.io/crates/blittle

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