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@CybranM@feddit.nu

Post #1810314

2026-04-23 07:47 UTC

I don’t see how this would put any additional burden on smaller devs. Small teams usually don’t make always-online type games because they’re very complex and expensive

Replies (1)

  • @stickyprimer@lemmy.world 2026-04-23 16:21

    Take Among Us. It is not some huge bullshit live service game, but it makes use of the internet. It was created by a small developer. The game includes local network play which is a good thing because I assume it would have to under this law, so it can play “offline.” Do we think that local network play was zero effort to include? Would it really have no effect on small developers if they all had to include this always? I know what you mean about small indie games being simple but the reality is a little more complex than that image. Small developers do also create online games. They aren’t big shit shows like Fortnite but that doesn’t mean they don’t use the internet. No one ever wants to hear that it’s more complicated than they think it is, but that’s the truth virtually all the time. I understand the core case that this man wants to stop. But laws have to be written for all, with precise language, and can’t just say “you know the kind of game we’re talking about.” And that’s where this gets difficult.

    Open ##1913683