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@PerogiBoi@lemmy.ca

Post #1802736

2026-01-16 12:14 UTC

The overwhelming majority of vr world users are children ages 7-14. There are almost no adults. The adults that are there are trying to interact with kids in an environment where there is zero supervision.

Replies (1)

  • @NOPper@lemmy.dbzer0.com 2026-01-16 15:26

    There's a lot of VR chat communities that heavily self moderate that crap out so adults can actually enjoy games/social instances. This approach created a whooooole lotta Wild West space full of every IP stealing debauchery you can imagine, but like the early Internet also allowed for a ton of creativity and fun. Meta's approach was to try to simply not allow anything that would be inappropriate for anyone ever to sanitize for corporate sponsors, leading to a sterile and soulless waste of time. Utterly shocked which one has regular users creating and exploring.

    Open ##1802738