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@KeyJ@mastodon.gamedev.place

Post #1796218

2026-04-13 10:48 UTC

@hailey I very much did, back in the day, because a 286 was all I had until 1996. (Yes, ninety-six. Not eighty-six.) (In more seriousness though: Working with DPMI was only slightly less obnoxious than working with 16-bit real-mode code. It was only after switching to "modern" Win32 or Unix-like systems that this segmentation nonsense finally went away.)

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