Elektrine lite

← Feed

@GodsoeWilliam@ecoevo.social

Post #1790213

2026-02-16 22:05 UTC

@hweimer 1) I think you should put in units of energy instead of money, in the displays money is front and centre, but really it is energy that we want to optimize. You could think about a solar panel in terms of how much energy it needs/harvests 2) from my extensive sim city experience i'm used to more clues about space, are there connections between solar cells, are they connected implicity? Could it be indicated what is connected? Fonts on top could be bigger, will wind turbines come?

Replies (2)

  • @GodsoeWilliam@ecoevo.social 2026-02-16 22:23

    @hweimer those are just design things though, really love the idea.... On the less practical side the original Simicity let you simulate disasters like godzilla. Disasters are a key part of the climate change story... any room for thes guys?

    Open ##1790214

  • @hweimer@fediscience.org 2026-02-17 05:25

    @GodsoeWilliam I'm not sure about 1), as a kWh in a December night is more valuable than a kWh at noon in June. Focusing on energy does not reflect that. Concerning 2), the game assumes that all wiring has been taken care of. That's part of the reason why an array of solar panels cost more than the 50 EUR/450 Wp you currently find listed. I've thought about bringing cables to the game, but my concern is that it would distract from the main task and lead to too much micromanagement. The main argument against adding wind power is that I don't want to go into the rabbit hole of having to build a realistic wind model.

    Open ##1790215