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Post #1765579

2025-01-23 15:30 UTC

New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: https://www.youtube.com/watch?v=HPqGaIMVuLs Source repository: https://github.com/runevision/Dither3D #gamedev #vfx

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