@runevision@mastodon.gamedev.place
Post #1765579
2025-01-23 15:30 UTC
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://www.youtube.com/watch?v=HPqGaIMVuLs
Source repository:
https://github.com/runevision/Dither3D
#gamedev #vfx
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