Post #1757940
2026-04-27 08:35 UTC
The last method needs a tweak, the little green patches do need the transition (dull yellow) tile between them and the larger brown patch. But with that in place it seems to be solidly continuous. Here I'm stress testing it by changing the geometry of the underlying globe limit set.
Top is spherical.
Middle shrinks the bottom generating sphere to make it cratered.
Bottom shrinks another sphere that overlaps the two child sets.
So my takeaway is that it's possible to transition between different child terrains seamlessly.
Blog: https://tglad.blogspot.com/2026/04/improving-global-landscapes.html
Replies (1)
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@kenny@mastodon.gamedev.place 2026-04-27 22:53
@TomL@mathstodon.xyz this looks amazing