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@utopiah@lemmy.ml

Post #1738881

2026-04-27 14:41 UTC

running games on old storage devices that hold less than 32 GB and have terrible read and write speeds. I’m confused. How about copying that to newer storage devices? Also typically game assets are VERY well compressed so I would suggest doing a comparison with/without compression before a full on migration. Compression tools help but aren’t magical. If your assets are e.g. .jpg or .mp4 or .mp3 or a combination of that (as typically game assets are, including 3D models with their textures) then you can test yourself to .zip them (or bzip2 or whatever you prefer) and you will seem some gains but they’ll be nearly negligible, e.g. < 10% reduction.

Replies (1)

  • @vortexal@lemmy.ml 2026-04-27 18:36

    It’s because I’m trying to preserve my hard drives. Also, believe it or not, a lot of the games I have are not already compressed that well and I have games that are over 4GB that will now fit on my 1GB flash drive because of BTRFS’s transparent file compression and they run decently this way. On a side note, this kind of comment is the exact reason I was considering not posting this. I know what I’m doing and why I’m doing it. I hate it when people are like “why do something this way when this way is better”. I chose to do this, this way, because of the reason I mentioned above. If I was some billionare, like Jeff Bezos, not only would I be using SSDs exclusively, I wouldn’t be playing games on a 200$ laptop that I bought refurbished from Amazon. I’m unemployed and my only means of making money is through online sites which don’t pay well, I’m trying to do what I can with what I have.

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