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Post #1716387

2026-03-28 13:44 UTC

@kampffrosch the simulation begins when it's the actor's turn within the turn so anyone who goes before then has already "gone" which they can react to but it can't know what actors that go after it will do or what the player will do. For the multi turn sim it does still simulate end of turn things like timers ticking down and drowning/hazards

Replies (1)

  • @britown I see, thanks! Another question: How do you handle hidden information? Let's say the player places a trap that should be invisible to the enemy. Now if the enemy simulates the outcome of moving into the traps tile it'd notice it takes damage and avoid the tile (possible getting stuck in a hallway). Do you simulate as if the trap wasn't there?

    Open ##1716388