@NohatCoder@mastodon.gamedev.place
Post #1710985
2026-04-21 14:15 UTC
@bartavi @gregprice @Elliptickiwi @djb But really you just do the same stuff with two different algorithms, there is no substantial complexity in the combination step. And if say your implementation has a timing attack in one of the algorithms, that is still only good for breaking that part. The redundancy is actually a shield against lots of different attack vectors that have nothing to with quantum stuff.
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