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@non_burglar@lemmy.world

Post #1709703

2026-04-27 02:55 UTC

BTRFS and ZFS both use block compression, ZFS by default. It’s meant to increase both storage efficiency and access speed and has nearly zero impact on performance. The files aren’t compressed from the filesystem point of view, which would satisfy your requirement not to need any other tools. I’m confused about your statement that you don’t want to save space with compression, but you indicated that you want to “make the most of your storage”. Are you looking for long-term archiving?

Replies (1)

  • @vortexal@lemmy.ml 2026-04-27 03:10

    I don’t remember exactly what I said but I did rewrite my post a little bit ago, it probably wont change your question though. Basically, what I meant was that I wanted to be able to run the most games from each device. Not as in hold the most games at a time, but more so hold a bigger game than it previously could while also being able to potentially load all games faster just in general. It just so happens that compression is capable of both in the right context. I know that BTRFS can do this as it’s specified here and that works for me. But I was also told that F2FS could do this as well and I was linked to here. BTRFS is fine for most of my devices but there’s one device in particular that doesn’t have much space left when it’s formatted for BTRFS and therefor I’d like to get the compression in F2FS working if possible. Although, if I did get the compression in F2FS working correctly (assuming I wasn’t lied to), that’s probably what I’m going to end up using for most of my devices since most of them are flash storage devices.

    Open ##1710122