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@danderson@hachyderm.io

Post #1678455

2026-04-21 03:47 UTC

Some people just have too many skillz. I was watching the video for the new mountain erosion shader that's been going around (https://www.youtube.com/watch?v=r4V21_uUK8Y , it's a treat! There's also a blog post if you prefer reading). So then I went looking at what other videos the channel has, and found one on using pathfinding to draw plausible/realistic paths in a procedurally generated world (https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html). That made me go "oh that sounds a bit like that amazing layered procedural generator framework I saw at some point that let you do stuff like that" ... and yeah, turns out, it's kinda similar because that is also yet another remarkably nice thing that Rune Johansen also created (https://runevision.com/tech/layerprocgen/). They're a one-person game tech army, I tell you what.

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