Post #1654398
2025-12-23 09:05 UTC
@allanon @fstateaudio I agree — what’s problematic with copying isn’t access per se, it’s the mercantile and sometimes harmful layer around it.
With physical goods, clones often imply:
- exploitative labor,
- unsafe materials,
- deception of the consumer,
- and real physical risk.
That’s a legitimate concern, and it’s why the analogy with luxury goods only goes so far.
Replies (1)
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@YanK@ludosphere.fr 2025-12-23 09:06
@allanon With digital goods, those risks mostly disappear — but another one can appear: extractive intermediaries, malware-ridden sites, monetization of piracy itself. So the issue isn’t “copy vs original” in the abstract. It’s who captures value, under what conditions, and at whose expense — creators and consumers. That’s precisely why reducing everything to “copy = theft” misses the real problems.