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@YanK@ludosphere.fr

Post #1654398

2025-12-23 09:05 UTC

@allanon @fstateaudio I agree — what’s problematic with copying isn’t access per se, it’s the mercantile and sometimes harmful layer around it. With physical goods, clones often imply: - exploitative labor, - unsafe materials, - deception of the consumer, - and real physical risk. That’s a legitimate concern, and it’s why the analogy with luxury goods only goes so far.

Replies (1)

  • @YanK@ludosphere.fr 2025-12-23 09:06

    @allanon With digital goods, those risks mostly disappear — but another one can appear: extractive intermediaries, malware-ridden sites, monetization of piracy itself. So the issue isn’t “copy vs original” in the abstract. It’s who captures value, under what conditions, and at whose expense — creators and consumers. That’s precisely why reducing everything to “copy = theft” misses the real problems.

    Open ##1654399