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@RogerBW@discordian.social

Post #1650897

2026-03-05 15:11 UTC

@Printdevil @satsuma @BigJackBrass @Taskerland @shimminbeg Yeah, but my point is that Tetra is, at least as far as I'm concerned as a player, very much a reaction to the whole "we have to do horrible things that the sheep will never understand" mindset—which is very much where a lot of DG games seem to start and end.

Replies (2)

  • @Printdevil@dice.camp 2026-03-05 15:16

    Is that an ACAB reflex do you think? Or just the central tendency of that sort of literature. My Fallen Leaves game is about the players as sort of mediums/clairvoyants and the like who help people get over deaths in their families, and naturally plots happen. Always. Very spiritual, very low key. Lots of Stone Tape type stuff, but in the background the Gov have Project WhiteLight trying to remove all ghosts via machines. @RogerBW @satsuma @BigJackBrass @Taskerland @shimminbeg

    Open ##1650898

  • @shimminbeg@masto.ai 2026-03-05 15:59

    @Printdevil @RogerBW @satsuma @BigJackBrass @Taskerland that's about right. It's a mixture of "what if Wainscot Group was not reflexively evil and was also competent", which to me inherently needs a more holistic and constructive approach to resolving Weird Things, and wanting to actually investigate weird things, and a strong preference for civilians who can't just Use Gun On Problem.

    Open ##1650900