Post #1650889
2026-03-05 12:46 UTC
@Printdevil @DarkestKale @BigJackBrass @Taskerland @satsuma Oh yeah, never liked that bait and switch. Particularly since in asking people to play the game I'm essentially promising that the stuff in the game "matters", it's real to these characters even if it's not real to us. If you then say "no it's not", there's an inevitable implication of "har har silly you for taking it seriously". Which is basically the same feeling I get from Ocean's Twelve, in which (spoiler) the resolution is "we did the actual crime a month ago, everything you have just watched was fake even to us"..
Replies (1)
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@Printdevil@dice.camp 2026-03-05 12:48
That worked once in one of the Tales of the Unexpected were the safe cracker had already stolen the thing, because he knew he couldn't crack the safe. It is now used. Do something about gargoyles. @RogerBW @DarkestKale @BigJackBrass @Taskerland @satsuma