Post #1650886
2026-03-05 11:42 UTC
Replies (3)
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@Printdevil@dice.camp 2026-03-05 11:44
That's the problem with all narrative surprise reveals. They are very samey. There's a lot to be said for simple plot and building stress and let the players take care of the "being mental" @RogerBW @BigJackBrass @Taskerland @satsuma
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@satsuma@dice.camp 2026-03-05 13:00
@RogerBW @BigJackBrass @Taskerland @Printdevil that’s pretty much the pitch of Delta Green where the agents realise that they are committing atrocities in the name of a government cover up, and going mad because of it
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@WolfeRJ@dice.camp 2026-03-05 14:26
@RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma have had this go well exactly once. a GURPSplayer created a vampire hunter PC.During a session he was discussing killing vampires. Another PC asked if they collapsed to dust or something. The player fumbled and looked to the GM who said “no, they just, y’know, scream and bleed and die.” The player looks around the table shocked and says “oh no. I’m a serial killer.”