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@rreusser@mathstodon.xyz

Post #1640921

2026-04-24 01:37 UTC

Far from a state of the art sort of method, but a post about using 1D scanlines to track horizon visibility and shade heightfield terrain with soft shadows and ambient occlusion. Big tip of the hat to Karim Naaji for the core idea. https://rreusser.github.io/notebooks/line-sweep-terrain-lighting/

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