@idbrii@mastodon.gamedev.place
Post #1640884
2026-04-10 20:33 UTC
@jonikorpi
And for anyone who likes behind the scenes, Danny had a good post about how their art tools work to build a 3D world with mostly 2D assets.
https://www.gamedeveloper.com/production/deep-dive-the-innovative-projected-2d-workflow-of-songs-of-glimmerwick
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