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@simon@en.osm.town

Post #1570910

2026-01-29 12:40 UTC

@utf_7 @felixcremer the easiest way to calculate this is to use the Haversine distance, see https://en.wikipedia.org/wiki/Haversine_formula Outside of that nodes are placed where they are deemed necessary to replicate the geometry of the objects. Naturally a rendering on a map can smooth that out if the designer wants to (most don't though).

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