@GabeMoralesVR@mastodon.social
Post #1552897
2025-11-22 06:26 UTC
@TomF lol it's always floating point precision, isn't it? The recent Sonic 1,2,3 16:9 remakes ditched the old 16.16 fixed point math of the originals for a floating point vector system for collision, and people suddenly say "it's not accurate" when, in fact, it's *more* accurate, just that the original used a ton of hacks and bugs that created bizarre edge cases.
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