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@GabeMoralesVR@mastodon.social

Post #1552897

2025-11-22 06:26 UTC

@TomF lol it's always floating point precision, isn't it? The recent Sonic 1,2,3 16:9 remakes ditched the old 16.16 fixed point math of the originals for a floating point vector system for collision, and people suddenly say "it's not accurate" when, in fact, it's *more* accurate, just that the original used a ton of hacks and bugs that created bizarre edge cases.

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