Post #1506405
2026-04-21 20:04 UTC
Say, rust friends, anyone know of a good library to do mesh triangulation/tetrahedralization and refinement?
The inputs would be primarily 2D outlines, sometimes with holes, all fully manifold, and potentially non-sparse N*M matrices representing present/non-present points on a plane. Ideally supporting mesh refinement and tuning
Is the best option to just link with gmsh and figure things out from there?
I also need to figure out VTK/HDF5 seralization too, bweh.
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