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@KeyJ@mastodon.gamedev.place

Post #1489272

2026-03-31 06:57 UTC

@rygorous Yes, that's what I meant: The individual parts aren't necessarily rocket science, but it's a lot of busywork to do just to sample a frickin' texel (or, more likely, a bunch of texels, in SIMD fashion), with several special-case scenarios that need to be handled as well.

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