Elektrine lite

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@rygorous@mastodon.gamedev.place

Post #1489269

2026-03-31 06:51 UTC

@KeyJ having had to do part of it in SW to work around HW bugs (not with ASTC though, only BC1-7!) most of these are not that bad if you "lower" them the way the HW already does internally. i.e. trilinear, aniso etc. all turn into a sequence of weighted bilinear samples added onto an accumulator and the last one has a "I'm the final one, return me!" bit. Cubemaps _mostly_ turn into logic in the shader to select the face and then regular 2D texture sampling (except for corner texel filtering)

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