Elektrine lite

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@rygorous@mastodon.gamedev.place

Post #1489267

2026-03-31 06:40 UTC

@KeyJ it sits right at the intersection of everything that SW remains stubbornly bad at: - bunch of compute in the setup/address calc part that either needs atypical primitive operations, wants/prefers odd widths, or both - big memory access latency hiding path in the middle (with giant FIFOs or even some out-of-order completion) - needs tight integration with memory subsystem it feeds from - more oddball caches, tex decomp blocks, and odd ops/sizes in texel data return/actual filter path

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