Post #1480447
2026-04-04 20:36 UTC
Replies (2)
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@unknownuniverse@noc.social 2026-04-04 20:42
@Arcticulate @thelinuxEXP Vulkan isn’t a silver bullet. F1 could use it tomorrow and we would still hit the 'Anti-Cheat Wall'. Porting kernel-level DRM to Linux is a massive hurdle big devs like EA won’t jump if Proton 'fudges' it for free. As a Linux-first user who only keeps a Windows partition for the F1 series, I worry we’re just trading one dependency for another.
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@Arcticulate@toot.community 2026-04-04 20:45
@unknownuniverse @thelinuxEXP I’m not a game dev in Unity, nor Unreal engine, but games are usually made in C++ and C#. Just think how many game platforms game devs need to support: PS5, XBOX, Win 11 and sometimes Android + iOS. They can do it because the code compiles on multiple OSes without rewriting the whole game. Native Linux support isn’t rocket science, but their boardroom investors demand market share. I’m confident your F1 one day will be on Linux natively.