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@ThreeOhFour@mastodon.social

Post #1475777

2026-04-16 22:28 UTC

@mr_creosote Nice read! I was quite late to the KQ games but really got the feeling that they wanted to give the sense of a meaningful narrative without really understanding how to do so, or examining what they’d made for big flaws. KQV’s ending is another big example, where Crispin shows up at the end to magically restore everything to normal and teleport everybody around, which he could have done right at the start. It made the events of whole game feel redundant to me.

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