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@nopatience@swecyb.com

Post #1421948

2026-04-19 12:38 UTC

Very excited to try the new map coming to #ARCRaiders and by recent scout reports it looks to be a banger of a map! Once they are done with the new map, I'm hoping for an ambitious update to loot and gear. It needs to feel more "special" to loot, to find cool and unique gear. Why not "sets" granting special abilities? Or rad attachments? Basically we need moaaaar of everything, kinda... https://arcraiders.com/news/riven-tides-map-scout-report

Replies (1)

  • @audiodude@sfba.social 2026-04-19 20:05

    @nopatience@swecyb.com ๐Ÿ’ฏ Maps and skins and new enemies and new weapons are cool, but we need more "balance" changes. Survivor and Looting mkII are the only augments I ever use. Heavy shield is never used except by noobs experimenting. This could easily come in the form of Tier V weapons/Tier IV augments if they don't want to make breaking changes. I don't anticpate any radical system changes like a talent for "use two augments at the same time" or anything drastic like that. But speaking Talents, the whole tree kind of needs to be rebalanced, no? There are a whole bunch of critical ones, a lot of decent ones, and the whole thing is locked behind a bunch of "okay whatever" or downright garbage ones. BRB going to post this thesis in the Reddit megathread ๐Ÿ˜‚

    Open ##2226270