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Post #1284812

2026-04-16 16:26 UTC

@queenofsquiggles If you'd be selling for millions, then those 2.5% would be a lot of customers wishing to buy your precious game and give you money, but filtering down by genre and by scale, you'll effectively be doing a port for not very big number of people. It's not bad, it opens doors for people who only use mac, especially with the anti-windows mood these days, but it depends if it'll take you two clicks in the engine or weeks of debugging (which is the case). I'd say ditch the macos.

Replies (1)

  • @queenofsquiggles@transfem.social I personally will only support Windows and Linux because those are the OSes I can easily develop and test on, plus I know that my stack works on it. MacOS and its exotic graphics API sounds like a hassle to support out of the box, honestly.

    Open ##3040706