Post #1275661
2026-04-07 08:01 UTC
@Ronflaix
In other words, every few milliseconds your actual main loop will get interrupted, the cache will be overwritten with audio data and then it'll return execution.
That could (and maybe should?) be benchmarked and probably fixed :)
Replies (1)
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@manawyrm@chaos.social 2026-04-07 08:01
@Ronflaix The grayscale graphics is the actual CPU hog, that's very very noticable in terms of CPU performance. Audio isn't too bad.