@darkgriffin@mastodon.gamedev.place
Post #1250292
2026-04-08 02:04 UTC
@yora Don't forget all the processor/hd innovations like instant load times for level chunks allowing reality shifts, rendering like Riven where a 2d prerendered can now run realtime, and innovative uses of ram to do tons of special effects for games like Control's rediculous particles/graphical tricks. A lot of it has opened up new ways to be very creative with game elements that while maybe not 100% new are certainly now able to be pushed way further.
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