Post #1124020
2026-03-26 23:32 UTC
Fmod is this cool music system for game design that's sort of both static and responsive. The composer creates themes and also composes transitional segments.
So if your character is hanging out at a fun place they hear happy music, but if they move into a sad zone, the music becomes sad in a way that sounds composed and intentional.
So as I'm writing some stuff for busking organ, I realise that part of what I want is this kind of reactivity. Are we doing another loop around the verse and refrain or are we headed for the code and the next piece?
Indeed, can we play theme A and use algorithm B to generate an accompaniment in real time? Ideally I could use a few inputs to move through different musical regions that might be fully or only partly deterministic.
I kind of don't want to reimplement fmod in python, though. Maybe there's already a library.
I spent a lot of time today making an arrangement of La Danse des Canards today and its fun, but I can already tell that its too fixed.
Tbh I'm mostly modifying existing arrangements to be in a playable key and it feels both like a lot of bother and also insufficient.
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