@moonpiedumplings@programming.dev
Post #1122061
2026-04-13 07:26 UTC
Okay, I hath returned.
So I used to play a game called krunker.io. It was browser game, but I would use a native, electron based client. I spent a lot of time tinkering to figure out what options would maximize performance, and because I had a laptop with an Nvidia gpu, a few special flags were needed. Here was the full command that I would run to run the client:
gamemoderun prime-run ./crankshaft-portable-linux-x86_64.AppImage -no-sandbox --ignore-gpu-blocklist --enable-gpu-rasterization --enable-native-gpu-memory-buffers --enable-zero-copy --disable-gpu-vsync --disable-frame-rate-limit --ozone-platform-hint=wayland > /dev/null 2>&1
You probably don’t want gamemoderun. But you can play with the rest of the flags there. I don’t remember what was needed and what was there for performance. I’m pretty sure that the first two arguments there were needed though.
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