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@apophis@yourwalls.today

Post #1106461

2026-04-06 08:29 UTC

@SRAZKVT @sinbad that's still very close to nothing, a failed roll should create an advantage for an opponent's subsequent roll or grant a counterattack from the target or force the attacker to move to a different location ...honestly most TTRPG combats should be like 1-2 rolls before someone's taken out or forced to flee, the D&D hitpoint to hit blah blah should have been left behind decades ago

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