Post #1106461
2026-04-06 08:29 UTC
@SRAZKVT @sinbad that's still very close to nothing, a failed roll should create an advantage for an opponent's subsequent roll or grant a counterattack from the target or force the attacker to move to a different location
...honestly most TTRPG combats should be like 1-2 rolls before someone's taken out or forced to flee, the D&D hitpoint to hit blah blah should have been left behind decades ago
Replies (0)
No replies.