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@cy@fedicy.us.to

Post #1091013

2026-02-21 02:18 UTC

There was a spell component that would remove the floor! So what I'd do is go in an overlevelled dungeon, and hastily cast my spell, boxed into a corner near the entrance. Then I could snipe the monsters who couldn't reach me and level up like crazy, until one of them showed up with arrows and I booked it for the exit. Also fun was that guards couldn't jump so you just got behind the counter and was like, "Hiii officer! :D" Yeah, that was one game I used to play... a lot. Never got into the later ones. CC: @Montaagge@kolektiva.social

Replies (2)

  • @cy@fedicy.us.to 2026-02-21 02:19

    Oh actually maybe I'm talking about Arena. I stopped being able to afford vidya around the turn of the century. CC: @Montaagge@kolektiva.social @foolishowl@social.coop

    Open ##1091014

  • @Montaagge@kolektiva.social 2026-02-21 02:23

    @cy @foolishowl my main thing was usually not a game component but a narrative one. Like, in Oblivion and Skyrim you were expected to become master of all of the guilds. In morrowind, to be in charge of the fighters guild you had to kill thieves guild questgivers. You could only join one Great House. There were several religions and you couldnt advance in all of those either even if you somehow found the quests for any of them. In that sense it was the difference between a sandbox and a railroad and I spent most of my time inside Oblivion gates thinking "this is a bullshit railroad based on formulaic design choices and it feels lazy"

    Open ##1437515